st_glsl_to_tgsi: bump index back up to 32-bit
authorDave Airlie <airlied@redhat.com>
Tue, 30 May 2017 05:52:11 +0000 (15:52 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 7 Jun 2017 21:21:06 +0000 (07:21 +1000)
commit3bc716979300c865f8793783142f16838cd0a175
treef281e20a2f60e0feab79a0990f05eafb748d7ccb
parente93a141f64dc59a686e1815a34fad31dcc8545e3
st_glsl_to_tgsi: bump index back up to 32-bit

with some of the fp64 emulation, we are seeing shaders coming in with
> 32K temps, they go out with 40 or so used, but while doing register
renumber we need to store a lot of them.

So bump this fields back up to 32-bit.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/mesa/state_tracker/st_glsl_to_tgsi.cpp