r300g: There is no such thing as "texture stride"
authorNicolai Hähnle <nhaehnle@gmail.com>
Sat, 12 Sep 2009 14:34:55 +0000 (16:34 +0200)
committerNicolai Hähnle <nhaehnle@gmail.com>
Sat, 12 Sep 2009 14:55:25 +0000 (16:55 +0200)
commit3cb30e55e48d86aa5f660e670e055d6b258ea54a
treefebfc0ac7c47d72ca2b86a4bd2d175feb6319bb9
parent57d16c4cc37689710f951cb13981e2efc160cd23
r300g: There is no such thing as "texture stride"

Individual texture images have a stride, but textures as a whole do not.

There are still pieces of code which are confused about this, but the core of
the confusion is hopefully gone.

Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
src/gallium/drivers/r300/r300_context.h
src/gallium/drivers/r300/r300_emit.c
src/gallium/drivers/r300/r300_screen.c
src/gallium/drivers/r300/r300_surface.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/r300/r300_texture.h