gallivm/nir: split tex/sampler indirect offsets
authorDave Airlie <airlied@redhat.com>
Fri, 19 Jun 2020 07:00:46 +0000 (17:00 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 19 Aug 2020 00:16:40 +0000 (10:16 +1000)
commit3cc5b75577d3e9817887c35496ceff36ee47146a
treed57ae4c94c5836305f1160ee6adaf7554c2cc6e1
parente616223024d05c86df104368b558ffa612fdec7c
gallivm/nir: split tex/sampler indirect offsets

vulkan has these separate, should be fine for GL as well as
the values will be the same anyways.

Fixes:
dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_texel_buffer.*
dEQP-VK.binding_model.descriptorset_random.sets4.noarray.ubolimitlow.sbolimitlow.sampledimglow.outimgtexlow.noiub.uab.vert.noia*
dEQP-VK.binding_model.descriptor_copy.graphics.uniform_texel_buffer.*

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6339>
src/gallium/auxiliary/gallivm/lp_bld_nir.c