intel/blorp/blit: Add support for normalized coordinates
authorJason Ekstrand <jason.ekstrand@intel.com>
Sat, 13 May 2017 05:16:05 +0000 (22:16 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Fri, 26 May 2017 14:58:01 +0000 (07:58 -0700)
commit3d35e5a51efa4ec2b8b384dd0e3942356cd2f77a
treeacaf191678a7dc8e2c8d8de1f819d55f1ea16f8d
parent18e18a1863583ea35445d8add8c726d22e126b68
intel/blorp/blit: Add support for normalized coordinates

Gen5 and earlier can't do non-normalized coordinates so we need to
compensate in the shader.  Fortunately, it's pretty easy plumb through.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/intel/blorp/blorp_blit.c
src/intel/blorp/blorp_priv.h