glsl: Consider ubo_load to be a horizontal operation.
authorMatt Turner <mattst88@gmail.com>
Mon, 22 Feb 2016 17:36:48 +0000 (09:36 -0800)
committerMatt Turner <mattst88@gmail.com>
Thu, 25 Feb 2016 18:50:34 +0000 (10:50 -0800)
commit3da789f1e9e3eb027bcfdb9d9170e7b37160b5b9
treed4a0b65bd11c88d846bc8bf44362d62409222bc1
parentd1509a5848dee57b933139ad2610e99ae09cb5ec
glsl: Consider ubo_load to be a horizontal operation.

Unclear to me whether it actually is a horizontal operation that cannot
be vectorized, but the fact that i965 generates the same code in either
case makes me less interested in finding out.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94199
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/ir.h