glsl: Pass _mesa_glsl_parse_state into matching_signature and such.
authorKenneth Graunke <kenneth@whitecape.org>
Sat, 31 Aug 2013 06:11:55 +0000 (23:11 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 9 Sep 2013 18:52:21 +0000 (11:52 -0700)
commit3e820e3aef382fed73b6b8128596424ed7690951
tree4b8887c20fc7678133ff79b671a65a3f8060c1f7
parent0823a87a7520c79708d6990f761b871c41ebffdf
glsl: Pass _mesa_glsl_parse_state into matching_signature and such.

During compilation, we'll use this to determine built-in availability.
The plan is to have a single shader containing every built-in in every
version of the language, but filter out the ones that aren't actually
available to the shader being compiled.

At link time, we don't actually need this filtering capability: we've
already imported prototypes for every built-in that the shader actually
calls, and they're flagged as is_builtin().  The linker doesn't import
any additional prototypes, so it won't pull in any unavailable
built-ins.  When resolving prototypes to function definitions, the
linker ensures the values of is_builtin() match, which means that a
shader can't trick the linker into importing the body of an unavailable
built-in by defining a suspiciously similar prototype.

In other words, during linking, we can just pass in NULL.  It will work
out fine.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
12 files changed:
src/glsl/ast_function.cpp
src/glsl/ast_to_hir.cpp
src/glsl/ir.h
src/glsl/ir_function.cpp
src/glsl/ir_reader.cpp
src/glsl/link_functions.cpp
src/glsl/linker.cpp
src/glsl/lower_packed_varyings.cpp
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
src/mesa/program/ir_to_mesa.cpp
src/mesa/state_tracker/st_glsl_to_tgsi.cpp