softpipe: fix vertex shader texture sampling
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 18 Dec 2008 01:59:58 +0000 (18:59 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 18 Dec 2008 01:59:58 +0000 (18:59 -0700)
commit3ffd529ff19bf8dd7b022a267bf2afe44c7f0f65
treee2e6059016cd83dd1af7d80a7cd6ca2965192617
parentd1c8af7c0a18340fdde45ade6f612939a3c8e62a
softpipe: fix vertex shader texture sampling

Need to disable/bypass lambda calculation since derivatives of texcoords
are meaningless for adjacent vertices.
src/gallium/drivers/softpipe/sp_context.c
src/gallium/drivers/softpipe/sp_context.h
src/gallium/drivers/softpipe/sp_quad_fs.c
src/gallium/drivers/softpipe/sp_tex_sample.c
src/gallium/drivers/softpipe/sp_tex_sample.h