vk: Stop asserting we have a fragment shader
authorKristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Thu, 11 Jun 2015 22:07:38 +0000 (15:07 -0700)
committerKristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Thu, 11 Jun 2015 22:07:38 +0000 (15:07 -0700)
commit405697eb3d3a08c5718dd7ec6a36dd8c416bd9b4
tree71eb4d601d9f596a33bfecab60308f21284f3efe
parente7edde60ba2ec1e9a98641a7926ad847df10f73c
vk: Stop asserting we have a fragment shader

Even for graphics, this is not a requirement, we can have a depth-only output pipeline.
src/vulkan/compiler.cpp