Cell: emit state in cell_clear_surface() if dirty.
authorBrian <brian.paul@tungstengraphics.com>
Mon, 28 Jan 2008 20:02:11 +0000 (13:02 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 29 Jan 2008 01:18:46 +0000 (18:18 -0700)
commit41899c70a72cd6206acec6c4c41953fea17d4ecf
tree7e004b774b989b2749985fccbe849892900a2960
parent043fc00a60377f8cd1878e0d0e5157dfb4567289
Cell: emit state in cell_clear_surface() if dirty.

Without this a program that does nothing but glClear() doesn't work.  We need
the framebuffer state.
src/mesa/pipe/cell/ppu/cell_clear.c