glsl: set patch inputs read directly in shader_info
authorTimothy Arceri <timothy.arceri@collabora.com>
Thu, 20 Oct 2016 05:21:24 +0000 (16:21 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Wed, 26 Oct 2016 03:29:36 +0000 (14:29 +1100)
commit419de307dc9a2b21d94ca4aa8b81810c5f390f0f
tree9a4cdede29225c47bbce6a0ecc6d6b2027385239
parent3d2a5039987b7182e775949ee1a4a63ea70ab289
glsl: set patch inputs read directly in shader_info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/compiler/glsl/ir_set_program_inouts.cpp
src/compiler/shader_info.c
src/mesa/main/mtypes.h