radv/gfx10: re-enable fast depth/stencil clears with separate aspects
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 17 Oct 2019 08:19:37 +0000 (10:19 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 23 Oct 2019 07:18:06 +0000 (09:18 +0200)
commit41ace1d9394075bcf6be750055b5954b4610db28
tree41a415500b41f943e38202ff1714a9b39c2c8b23
parent956d825ed845dd239b7098eccd5f5a7b4fecad9c
radv/gfx10: re-enable fast depth/stencil clears with separate aspects

It used to cause weird issues on GFX10 in the past with vkmark and
Wreckfest, and they can't be reproduced now. Shadow Of Mordor
(Vulkan beta) hits that path and it works fine.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_meta_clear.c