gallium/u_blitter: use draw_rectangle callback for layered clears
authorMarek Olšák <marek.olsak@amd.com>
Thu, 17 Aug 2017 00:38:23 +0000 (02:38 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 11 Sep 2017 00:10:23 +0000 (02:10 +0200)
commit43247c440e65e41ea8a7d48249aef66f508601e3
treea758eb7f1f6f67c29fc2fac984870052cda337b7
parent7aaf4c73de1ad2526b5cd3ddbeecb687b66f6747
gallium/u_blitter: use draw_rectangle callback for layered clears

They are done with instancing.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_blitter.h
src/gallium/drivers/r300/r300_context.h
src/gallium/drivers/r300/r300_render.c
src/gallium/drivers/radeon/r600_pipe_common.c
src/gallium/drivers/radeon/r600_pipe_common.h