st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supported
authorMarek Olšák <maraeo@gmail.com>
Thu, 31 Jan 2013 21:30:44 +0000 (22:30 +0100)
committerMarek Olšák <maraeo@gmail.com>
Wed, 6 Feb 2013 13:51:31 +0000 (14:51 +0100)
commit4362bdadf3069ed3f8e7c9bfccbc649d320dbd76
treed030202254fb381a297a4a762727546aff5afb8c
parent48689ca14a0a28aa03a54b5fa57ecca67d2da051
st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supported

v2: change the requirement from GLSL 1.30 to SM 3.0 (R500 can do this)
src/mesa/state_tracker/st_context.c
src/mesa/state_tracker/st_context.h
src/mesa/state_tracker/st_glsl_to_tgsi.cpp