main: Fake entry point for glClearNamedFramebufferuiv.
authorLaura Ekstrand <laura@jlekstrand.net>
Thu, 5 Feb 2015 21:30:50 +0000 (13:30 -0800)
committerFredrik Höglund <fredrik@kde.org>
Thu, 14 May 2015 13:48:15 +0000 (15:48 +0200)
commit43db4b8465c203f9748cd2a7e08d8242573116f1
treeb4fe37dbb85c85578113812437bd26a4adc4732e
parent6236c477990d67499f494b3c95844217fbd9a3dd
main: Fake entry point for glClearNamedFramebufferuiv.

Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model.  Moreover, the OpenGL spec for ClearBuffer is also very
complicated.  At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
src/mapi/glapi/gen/ARB_direct_state_access.xml
src/mesa/main/clear.c
src/mesa/main/clear.h
src/mesa/main/tests/dispatch_sanity.cpp