mesa: add support for 'invariant' keyword for GLSL 1.20
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 7 Nov 2008 22:51:10 +0000 (15:51 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 7 Nov 2008 22:51:10 +0000 (15:51 -0700)
commit448156f769ebf271a6a8c03c61588c3e6c6363f0
tree360ac5045c88500d122a8d41586338037c308ce9
parentb632e5aa7f948ed5bbf7104682ec3ee463af4c0a
mesa: add support for 'invariant' keyword for GLSL 1.20
src/mesa/shader/slang/library/slang_120_core_gc.h
src/mesa/shader/slang/library/slang_builtin_120_common_gc.h
src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h
src/mesa/shader/slang/library/slang_common_builtin_gc.h
src/mesa/shader/slang/library/slang_core_gc.h
src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
src/mesa/shader/slang/library/slang_shader.syn
src/mesa/shader/slang/library/slang_shader_syn.h
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/shader/slang/slang_compile.c
src/mesa/shader/slang/slang_compile_variable.h