Use a (much!) larger executable memory heap so that the glsl x86
authorKeith Whitwell <keith@tungstengraphics.com>
Wed, 10 May 2006 08:57:34 +0000 (08:57 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Wed, 10 May 2006 08:57:34 +0000 (08:57 +0000)
commit452be7e7ef0d9ac0205ce7b3277ad1f14558cc2c
tree404235fe76e250bc70684e06cab907722f06e3e5
parent2b3aab071760c15abfbd99c070cf368d715e5173
Use a (much!) larger executable memory heap so that the glsl x86
allocations succeed.  I'm not sure this is really necessary...
src/mesa/main/execmem.c