llvmpipe: add cbuf/zsbuf + coverage samples to the fragment shader key.
authorDave Airlie <airlied@redhat.com>
Tue, 10 Mar 2020 22:44:40 +0000 (08:44 +1000)
committerMarge Bot <eric+marge@anholt.net>
Wed, 6 May 2020 06:20:37 +0000 (06:20 +0000)
commit455c8e35842b6e149d5d390ab9692e214db63662
treedbbae36d3bb67491d6d5ead56bf63d8dd1974e3e
parentd2f488684ad398f5abffefb9b1424fcb1650a627
llvmpipe: add cbuf/zsbuf + coverage samples to the fragment shader key.

These will cause different fragment shaders to be generated.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_fs.h