gallium/u_blit: don't release vertex buffer at end of frame / in glFlush
authorMarek Olšák <maraeo@gmail.com>
Fri, 13 Apr 2012 19:20:18 +0000 (21:20 +0200)
committerMarek Olšák <maraeo@gmail.com>
Wed, 18 Apr 2012 14:19:39 +0000 (16:19 +0200)
commit462dcf617303a507a1b000f52abbfa3fe695bb95
treea9e5a0aa0fba4e9336911feb598a9f806e9aa32c
parent5db9cedeafe98c5ac094fc32f7b4d275c273b867
gallium/u_blit: don't release vertex buffer at end of frame / in glFlush

There's no reason to do that. The buffer being used for rendering is always
mapped as unsynchronized.
src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_blit.h
src/mesa/state_tracker/st_cb_flush.c