v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.
authorEric Anholt <eric@anholt.net>
Wed, 27 Feb 2019 02:36:05 +0000 (18:36 -0800)
committerEric Anholt <eric@anholt.net>
Tue, 5 Mar 2019 20:57:39 +0000 (12:57 -0800)
commit4739181a160cd941f7af78074c4f4ac7c6a1fd76
tree7d48d8cc933f6446d01cebe94ed26262b8b0f749
parent1e98f02d887dada530595bc0c74292d4678c5e1a
v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.

I'm not sure why I didn't do this before -- it's clearly much simpler to
add dumping of the extra thing than to have it as another implicit source.
src/broadcom/compiler/nir_to_vir.c
src/broadcom/compiler/qpu_schedule.c
src/broadcom/compiler/v3d33_tex.c
src/broadcom/compiler/v3d40_tex.c
src/broadcom/compiler/v3d_compiler.h
src/broadcom/compiler/vir.c
src/broadcom/compiler/vir_dump.c
src/broadcom/compiler/vir_lower_uniforms.c
src/broadcom/compiler/vir_opt_small_immediates.c
src/broadcom/compiler/vir_to_qpu.c