glcpp: use the linear allocator for most objects
authorMarek Olšák <marek.olsak@amd.com>
Fri, 7 Oct 2016 02:49:13 +0000 (04:49 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 31 Oct 2016 10:53:38 +0000 (11:53 +0100)
commit47e17586924f6858a29b1bf81cbcba0dd0b21617
treea78c197a85a2c05a558fc7e4b12d0f84f376c73d
parent6608dbf540c3724f8cc20619ef3ffb23257dc721
glcpp: use the linear allocator for most objects

v2: cosmetic changes

Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
src/compiler/glsl/glcpp/glcpp-lex.l
src/compiler/glsl/glcpp/glcpp-parse.y
src/compiler/glsl/glcpp/glcpp.h