meta: Add rectangle textures to the shader-per-sampler-type table
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 16 Dec 2013 19:56:26 +0000 (11:56 -0800)
committerEric Anholt <eric@anholt.net>
Wed, 12 Feb 2014 00:00:12 +0000 (16:00 -0800)
commit4825af972a7e318f34ca20a32e8e1597f90ae90c
tree9e21722bdc865cd71aafed3825692368c583fe28
parentf5a477ab76b6e0b268387699cd2253a43db0dfae
meta: Add rectangle textures to the shader-per-sampler-type table

Rectangle textures were not necessary for mipmap generation (because
they cannot have mipmaps), but all of the future users of this common
code will need to support rectangle textures.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/drivers/common/meta.c