scons: Get GLSL code building correctly when cross compiling.
authorJosé Fonseca <jfonseca@vmware.com>
Thu, 10 Dec 2009 16:29:04 +0000 (16:29 +0000)
committerJosé Fonseca <jfonseca@vmware.com>
Thu, 10 Dec 2009 16:30:08 +0000 (16:30 +0000)
commit491f384c3958067e6c4c994041f5d8d413b806bc
tree761cddddb7c577277b626449aca7a2bef65e1d94
parent289eab5389c0f0f3f85f872b2ba440f5e8416a50
scons: Get GLSL code building correctly when cross compiling.

This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
SConstruct
src/SConscript
src/gallium/winsys/gdi/SConscript
src/glsl/SConscript [new file with mode: 0644]
src/glsl/apps/SConscript [deleted file]
src/glsl/cl/SConscript [deleted file]
src/glsl/pp/SConscript [deleted file]
src/mesa/shader/slang/library/SConscript