freedreno/a6xx: fix shaders w/ >= 24 regs
authorRob Clark <robdclark@gmail.com>
Wed, 12 Sep 2018 19:54:47 +0000 (15:54 -0400)
committerRob Clark <robdclark@gmail.com>
Thu, 27 Sep 2018 19:49:14 +0000 (15:49 -0400)
commit49d22c2dfcebb794a0bc7d481ac11f8817e214b6
tree04e114fe5e437b53932c4d42725dd13bd8c23a02
parent6530fcc4a7fe6fa0d67ebc33b213e4497f634169
freedreno/a6xx: fix shaders w/ >= 24 regs

Possibly these bits mean something else now.  Blob always seems to use
FOUR_QUADS, and changing to TWO_QUADS seems to cause different threads
to overlap registers.

Signed-off-by: Rob Clark <robdclark@gmail.com>
src/gallium/drivers/freedreno/a6xx/fd6_program.c