radeonsi: move instance divisors into a constant buffer
Shader key size: 107 -> 47
Divisors of 0 and 1 are encoded in the shader key. Greater instance divisors
are loaded from a constant buffer.
The shader code doing the division is huge. Is it something we need to
worry about? Does any app use instance divisors >= 2?
VS prolog disassembly:
s_load_dwordx4 s[12:15], s[0:1], 0x80 ;
C00A0300 00000080
s_nop 0 ;
BF800000
s_waitcnt lgkmcnt(0) ;
BF8C007F
s_buffer_load_dword s14, s[12:15], 0x4 ;
C0220386 00000004
s_waitcnt lgkmcnt(0) ;
BF8C007F
v_cvt_f32_u32_e32 v4, s14 ;
7E080C0E
v_rcp_iflag_f32_e32 v4, v4 ;
7E084704
v_mul_f32_e32 v4, 0x4f800000, v4 ;
0A0808FF 4F800000
v_cvt_u32_f32_e32 v4, v4 ;
7E080F04
v_mul_hi_u32 v5, v4, s14 ;
D2860005 00001D04
v_mul_lo_i32 v6, v4, s14 ;
D2850006 00001D04
v_cmp_eq_u32_e64 s[12:13], 0, v5 ;
D0CA000C 00020A80
v_sub_i32_e32 v5, vcc, 0, v6 ;
340A0C80
v_cndmask_b32_e64 v5, v6, v5, s[12:13] ;
D1000005 00320B06
v_mul_hi_u32 v5, v5, v4 ;
D2860005 00020905
v_add_i32_e32 v6, vcc, v5, v4 ;
320C0905
v_subrev_i32_e32 v4, vcc, v5, v4 ;
36080905
v_cndmask_b32_e64 v4, v4, v6, s[12:13] ;
D1000004 00320D04
v_mul_hi_u32 v5, v4, v1 ;
D2860005 00020304
v_add_i32_e32 v4, vcc, s8, v0 ;
32080008
v_mul_lo_i32 v6, v5, s14 ;
D2850006 00001D05
v_add_i32_e32 v7, vcc, 1, v5 ;
320E0A81
v_cmp_ge_u32_e64 s[12:13], v1, v6 ;
D0CE000C 00020D01
v_sub_i32_e32 v6, vcc, v1, v6 ;
340C0D01
v_cmp_le_u32_e32 vcc, s14, v6 ;
7D960C0E
v_cndmask_b32_e64 v8, 0, -1, s[12:13] ;
D1000008 00318280
v_cndmask_b32_e64 v6, 0, -1, vcc ;
D1000006 01A98280
v_and_b32_e32 v6, v8, v6 ;
260C0D08
v_cmp_eq_u32_e32 vcc, 0, v6 ;
7D940C80
v_cndmask_b32_e32 v6, v7, v5, vcc ;
000C0B07
v_add_i32_e32 v5, vcc, -1, v5 ;
320A0AC1
v_cmp_eq_u32_e32 vcc, 0, v8 ;
7D941080
v_cndmask_b32_e32 v5, v6, v5, vcc ;
000A0B06
v_add_i32_e32 v5, vcc, s9, v5 ;
320A0A09
v2: set prefer_mono for fetched instance divisors
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>