draw: fixup draw_find_shader_output
authorZack Rusin <zackr@vmware.com>
Fri, 24 May 2013 20:39:59 +0000 (16:39 -0400)
committerZack Rusin <zackr@vmware.com>
Sat, 25 May 2013 13:49:20 +0000 (09:49 -0400)
commit4b5595b38b3884531624fab6def7c604e92d0914
tree6f41585cff8e0cdd4243dae71cc296a50991ca04
parent97b8ae429ec64003e258764db12ea69d4e978f6d
draw: fixup draw_find_shader_output

draw_find_shader_output like most of the code in draw used to
depend on position always being at output slot 0. which meant
that any other attribute being at 0 could signify an error.
unfortunately position can be at any of the output slots, thus
other attributes can occupy slot 0 and we need to mark the ones
which were not found by something else. This commit changes
draw_find_shader_output so that it returns -1 if it can't
find the given attribute and adjust the code that depended
on it returning >0 whenever it correctly found an attrib.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca<jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_vertex.h
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/softpipe/sp_state_derived.c