r300g: implement fragment color clamping in the shader
authorMarek Olšák <maraeo@gmail.com>
Sat, 12 Mar 2011 05:11:18 +0000 (06:11 +0100)
committerMarek Olšák <maraeo@gmail.com>
Sat, 12 Mar 2011 06:56:33 +0000 (07:56 +0100)
commit4b92c688a45480027390764b06077105298666c3
treecc3f8a13d2082ec9f145bdfc422cd43fc272cc21
parente4707604ab46252d2e010906124775d3300f0be1
r300g: implement fragment color clamping in the shader

This finishes the implementation of the fragment color clamp control
for ARB_color_buffer_float. I don't wanna keep this stuff in a branch...
src/gallium/drivers/r300/r300_context.h
src/gallium/drivers/r300/r300_fs.c
src/gallium/drivers/r300/r300_state.c
src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c
src/mesa/drivers/dri/r300/compiler/radeon_code.h