i965/blorp: Use the correct ISL format for combined depth/stencil
authorJason Ekstrand <jason.ekstrand@intel.com>
Mon, 23 Jan 2017 18:53:13 +0000 (10:53 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 24 Jan 2017 18:06:07 +0000 (10:06 -0800)
commit4c180f9633421a526f3ea6746cf38b809e7c1abb
tree7edbe9fa332ab37d70cc6d410a208acfd34b4ee7
parent0054dded035ddca074aaec74dac7fe5790df94d1
i965/blorp: Use the correct ISL format for combined depth/stencil

In brw_blorp_copyteximage, we use the format from the render buffer.
This could be a combined depth/stencil format.  In this case, we handle
stencil properly but we give blorp the wrong ISL format.  Specifically,
we would give blorp ISL_FORMAT_R32G32B32A32_FLOAT which is the wrong
size was causing GPU hangs.

Fixes: GL45-CTS.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
src/mesa/drivers/dri/i965/brw_blorp.c