glsl: pass UseSTD430AsDefaultPacking to where it will be used
authorTimothy Arceri <tarceri@itsqueeze.com>
Mon, 24 Jul 2017 00:24:53 +0000 (10:24 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Tue, 22 Aug 2017 01:29:27 +0000 (11:29 +1000)
commit4c2422067b5c114977d228b38ee95077cd55b7e9
tree6ce41113095e4e3b6429b569f4c20c09cf5c6708
parent12e1f0c69676c256279f29309c36ece584f02c17
glsl: pass UseSTD430AsDefaultPacking to where it will be used

Here we also make use of the UseSTD430AsDefaultPacking constant
and call the new get_internal_ifc_packing() helper.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/compiler/glsl/ir_optimization.h
src/compiler/glsl/link_uniform_blocks.cpp
src/compiler/glsl/link_uniforms.cpp
src/compiler/glsl/link_varyings.cpp
src/compiler/glsl/linker.cpp
src/compiler/glsl/linker.h
src/compiler/glsl/lower_buffer_access.h
src/compiler/glsl/lower_ubo_reference.cpp
src/mesa/program/ir_to_mesa.cpp