i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
authorEric Anholt <eric@anholt.net>
Fri, 15 May 2009 19:32:51 +0000 (12:32 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 15 May 2009 19:45:33 +0000 (12:45 -0700)
commit4c6f82989983eecc0b3b724716cb3bcb675664c5
tree9d58c0e89d01c20b90f7b3ade6467fb872f38f8f
parent5c5a46884899ea25cdf25545d6ab3d9a74eafa3a
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.

The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.

bug #21608 for Radeon
src/mesa/drivers/dri/intel/intel_buffers.c