v3d: Don't try to use the TFU blit path if a scissor is enabled.
authorEric Anholt <eric@anholt.net>
Wed, 3 Apr 2019 19:39:54 +0000 (12:39 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 5 Apr 2019 00:30:35 +0000 (17:30 -0700)
commit4c70f276bc043f5d1a7647b8fbbb41100e051e69
treef080831fdad146227869019cc0ea4486fa8eabbb
parent62360e92ec97d59389330a5aeb070416523da774
v3d: Don't try to use the TFU blit path if a scissor is enabled.

We'll need to do a render-based blit for scissors, since the TFU (as seen
in this conditional) can only update a whole surface.

Fixes: 976ea90bdca2 ("v3d: Add support for using the TFU to do some blits.")
Fixes piglit fbo-scissor-blit.
src/gallium/drivers/v3d/v3d_blit.c