draw: geometry shader fixes
authorZack Rusin <zack@kde.org>
Thu, 10 Jun 2010 17:07:27 +0000 (13:07 -0400)
committerZack Rusin <zack@kde.org>
Thu, 10 Jun 2010 17:07:27 +0000 (13:07 -0400)
commit4d0baa73c9e1a40b4ac089c786af79dc7f1ff219
tree747b07c1e64f8de2bd3d587d151078e47ebc02ac
parent9ef6d34f7e03f3d33c0ebad4191f3300a9062c4a
draw: geometry shader fixes

don't overwrite the inputs and make sure the correct primitive
is used on entry
src/gallium/auxiliary/draw/draw_gs.c
src/gallium/auxiliary/draw/draw_gs.h
src/gallium/auxiliary/draw/draw_private.h
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
src/gallium/auxiliary/util/u_prim.h