i965/vs: Rename vec4_generator::prog to shader_prog.
authorPaul Berry <stereotype441@gmail.com>
Tue, 9 Apr 2013 21:31:28 +0000 (14:31 -0700)
committerPaul Berry <stereotype441@gmail.com>
Thu, 11 Apr 2013 16:25:25 +0000 (09:25 -0700)
commit4d773603d33f5628a7e7f407371187a650c3e6e5
tree5e71c0cc2dad16bb349426ff66e405cd58a4904e
parent5743bea0ba1eda07be831d95c5b7729f9ba98a92
i965/vs: Rename vec4_generator::prog to shader_prog.

The next patch is going to change the type of vec4_generator::vp from
struct gl_vertex_program * to struct gl_program *, and rename it.  The
sensible name to change it to is vec4_generator::prog.  However, prog
is already used.  Since the existing vec4_generator::prog is of type
struct gl_shader_program, it makes sense to rename it to shader_prog.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_vec4.h
src/mesa/drivers/dri/i965/brw_vec4_emit.cpp