i965/fs: Make emit_shader_time_end() insert before EOT.
Previously, we emitted the shader-time epilogue from emit_fb_writes(),
during the middle of looping through color regions (or emit_urb_writes
for the VS). This is duplicated several times and rather awkward.
I need to fix a bug in our FB write handling, and it will be a lot
easier if we move emit_shader_time_end() out of there.
Now, we simply emit FB writes/URB writes, and subsequently have
emit_shader_time_end() insert instructions before the final SEND with
EOT. Not only is this simpler, it's actually a slight improvement:
we now include the MOVs to set up the final FB write payload in our
shader-time measurements.
Note that INTEL_DEBUG=shader_time only exists on Gen7+, and uses
send-from-GRF. (In the past, we might have hit trouble where both
attempt to use MRFs for messages; that's not a problem now.)
v2: Rebase on v3 of the previous patch and other shader_time fixes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> [v1]
Acked-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org