vk: Support not having a vertex shader
authorKristian Høgsberg <kristian.h.kristensen@intel.com>
Tue, 12 May 2015 05:17:04 +0000 (22:17 -0700)
committerKristian Høgsberg <kristian.h.kristensen@intel.com>
Tue, 12 May 2015 06:25:28 +0000 (23:25 -0700)
commit4f25f5d86cf38c94eb27b98695e0bdf7523af779
tree685e84eb0964b657c9eb4d934208abe99321428d
parent20ad071190b02c9fd904a0c969ce08318f015af9
vk: Support not having a vertex shader

This lets us bypass the vertex shader and pass data straight into
the rasterizer part of the pipeline.
src/vulkan/compiler.cpp
src/vulkan/pipeline.c