Initial support for floating point and signed texture formats.
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 23 Jan 2004 01:59:54 +0000 (01:59 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 23 Jan 2004 01:59:54 +0000 (01:59 +0000)
commit4f295cee73bae1f687efe2dc062522b40d90b1e4
tree82efe0da331881d5b63bf6805985e909369b58bf
parentedd1d86c740811e59272e2ba0f7ebe0caf9cf57c
Initial support for floating point and signed texture formats.
New "FetchTexelFuncF()" function returns texels in floating point format.
Only used for depth component images at this time.
Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing
need for a bunch of ugly casts.
src/mesa/drivers/dri/tdfx/tdfx_tex.c
src/mesa/main/mtypes.h
src/mesa/main/texformat.c
src/mesa/main/texformat_tmp.h
src/mesa/main/teximage.c
src/mesa/main/texstore.c
src/mesa/swrast/s_nvfragprog.c
src/mesa/swrast/s_texture.c