vertex shader: add exec masking (v2)
authorDave Airlie <airlied@redhat.com>
Mon, 24 Jun 2019 04:45:36 +0000 (14:45 +1000)
committerDave Airlie <airlied@redhat.com>
Sun, 7 Jul 2019 06:23:27 +0000 (16:23 +1000)
commit4f709c86a92e561b4b72f6ace44e1fbf9fae5e67
tree69530e3b9cccaa7f7806e66b721ce3fa1fe615c5
parent4271430dd75f5a05ade6040c5daa57e901ebdef5
vertex shader: add exec masking (v2)

As suggested by Roland this is just a compare of fetch_max
vs the counter, much simpler than my original spaghetti code.

We require the vertex shader to have an exec mask to get proper
ssbo/image load/atore/atomics semantics

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
src/gallium/auxiliary/draw/draw_llvm.c