i965: Make a few tessellation related functions non-static.
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 11 Apr 2016 04:28:37 +0000 (21:28 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 25 Apr 2016 18:44:48 +0000 (11:44 -0700)
commit501bedffa650c7d340d8f716736f6333c1317b34
tree67c8c349703191e24635985afc1dcc3cdbf46873
parent464d6080c60e6f97d286b16f5b09fde94ab37cfc
i965: Make a few tessellation related functions non-static.

Also, move them to brw_shader.cpp so they're in a location for code
used by both the vec4 and fs worlds.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/drivers/dri/i965/brw_shader.h
src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp