Apply antialiasing coverage factor to alpha after texture application,
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 15 May 2001 21:30:26 +0000 (21:30 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 15 May 2001 21:30:26 +0000 (21:30 +0000)
commit5071b0812fc73bcba92e2b6fcbad2f53f063fc32
treed83905130a82d8f6dfc14668f96aa5768a8cb198
parenta51f07d5a148705c1c118dece1630972753ca349
Apply antialiasing coverage factor to alpha after texture application,
not before.
src/mesa/swrast/s_aalinetemp.h
src/mesa/swrast/s_aatritemp.h
src/mesa/swrast/s_copypix.c
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_pointtemp.h
src/mesa/swrast/s_span.c
src/mesa/swrast/s_span.h
src/mesa/swrast/s_triangle.c
src/mesa/swrast/s_zoom.c