mesa: only use fallback texture when using shaders, not fixed-function (take two)
authorBrian Paul <brianp@vmware.com>
Tue, 5 May 2009 22:29:04 +0000 (16:29 -0600)
committerBrian Paul <brianp@vmware.com>
Tue, 5 May 2009 22:31:44 +0000 (16:31 -0600)
commit51325f44d1e7e62b47795a79f8038d10dc5bc30b
tree342dc4af86d73a64e8226fcd012f11d0e761b29c
parent823815a48556940cc27867717658afda93733ce8
mesa: only use fallback texture when using shaders, not fixed-function (take two)

The semantics are a little different for shaders vs. fixed-function when
trying to use an incomplete texture.  The fallback texture returning
(0,0,0,1) should only be used with shaders.  For fixed function, the texture
unit is truly disabled/ignored.

Fixes glean fbo test regression.
src/mesa/main/texstate.c