broadcom/vc5: Fix up integer texture handling.
authorEric Anholt <eric@anholt.net>
Fri, 13 Oct 2017 20:11:15 +0000 (13:11 -0700)
committerEric Anholt <eric@anholt.net>
Sun, 19 Nov 2017 18:12:30 +0000 (10:12 -0800)
commit514db90448ece28f6acaffea6358c715c47b359a
tree07c58fde34d54aeb90445f6b8ec6bf7f89c5e960
parent65ae4527d928d12dff349680e35469f9503c7f08
broadcom/vc5: Fix up integer texture handling.

The original spec I had didn't expose integer textures and suggested that
you use unfiltered floats.  Now there are proper formats for them.

Fixes 16- and 32-bit texwrap integer tests in piglit, and
dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgb10_a2ui.
src/broadcom/cle/v3d_packet_v33.xml
src/gallium/drivers/vc5/vc5_formats.c