vbo: fix gl_DrawID handling in glMultiDrawArrays
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Fri, 7 Apr 2017 16:24:44 +0000 (18:24 +0200)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Wed, 19 Apr 2017 06:11:07 +0000 (08:11 +0200)
commit51deba0eb35d0d27560bb7dad24b8d39abb58be6
tree4b0c533b06cb4c2abc720c9baba86e1d46485d58
parent42d5465b9ba85b4918b9e6fb57994720e3c8a80b
vbo: fix gl_DrawID handling in glMultiDrawArrays

Fixes a bug in
KHR-GL45.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/vbo/vbo_exec_array.c