radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 13 Jun 2018 18:19:23 +0000 (20:19 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 13 Jun 2018 18:30:04 +0000 (20:30 +0200)
commit51e23d34190076159129dd7b449b95a1ac3d4949
treeedfafde407c081cd2a82d7c84a8b54cdcb2e6f4e
parentbaf16b2ea3a72d01712d4e16fae97606ac68dff0
radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8

This causes rendering issues in Shadow Warrior 2 with DXVK.

Cc: mesa-stable@lists.freedesktop.org
Fixes: ccc64f3133 ("radv: enable TC-compat HTILE for 16-bit depth surfaces on GFX8")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106912
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_meta_clear.c