glsl: stop allocating memory for UBOs during linking
authorTimothy Arceri <timothy.arceri@collabora.com>
Sat, 2 Jul 2016 10:02:47 +0000 (20:02 +1000)
committerTimothy Arceri <timothy.arceri@collabora.com>
Tue, 5 Jul 2016 10:18:05 +0000 (20:18 +1000)
commit51f912786f420fcfa50a3d3f1b36794cb2714be2
tree23480caa3aebad8619ac22283afbf10fb87a9408
parent549b9b12fcc94f33af3968e47392f38f73bf3e7f
glsl: stop allocating memory for UBOs during linking

This just stops counting and assigning a storage location for
these uniforms, the count is only used to create the uniform storage.

These uniform types don't use this storage.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
src/compiler/glsl/link_uniforms.cpp