clover: Use 64-bit offsets for shader_in on 64-bit GPUs
authorJason Ekstrand <jason@jlekstrand.net>
Fri, 21 Aug 2020 22:23:59 +0000 (17:23 -0500)
committerMarge Bot <eric+marge@anholt.net>
Tue, 1 Sep 2020 20:50:04 +0000 (20:50 +0000)
commit526f3566332e6fdf3bc413471a1a6e5ad091f0c5
treef2fa7f9516ee625b765c25aaa4d6f29f532fd468
parentc93ade93fb98b3eca45ee42ec0638ec055f39e7a
clover: Use 64-bit offsets for shader_in on 64-bit GPUs

This really shouldn't matter as inputs should have logical pointers.
However, nir_builder defaults to building derefs based on the pointer
size in the shader_info.  It's easier for now to just be consistent
everywhere.

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6379>
src/gallium/frontends/clover/nir/invocation.cpp