With Savage DRM version 2.3.x or later use event counters for texture
authorFelix Kuehling <fxkuehl@gmx.de>
Wed, 23 Feb 2005 16:37:27 +0000 (16:37 +0000)
committerFelix Kuehling <fxkuehl@gmx.de>
Wed, 23 Feb 2005 16:37:27 +0000 (16:37 +0000)
commit540b260cbd39c103c045410b5312d4c57a569e33
treea28288aa2ddb7f418dd6060d11af48ca75a5a51f
parent8f5f6b3d59fa2ee25654283a235991f332bc8960
With Savage DRM version 2.3.x or later use event counters for texture
heap aging, similar to the way it's done in the i810 and i855 drivers.
This avoids idling the engine on every texture upload.
src/mesa/drivers/dri/savage/savage_xmesa.c
src/mesa/drivers/dri/savage/savageioctl.c
src/mesa/drivers/dri/savage/savagetex.c