draw/gs: fix point size outputs from geometry shader.
authorDave Airlie <airlied@redhat.com>
Mon, 25 Mar 2019 05:12:13 +0000 (15:12 +1000)
committerDave Airlie <airlied@redhat.com>
Mon, 25 Mar 2019 19:17:06 +0000 (05:17 +1000)
commit551950cacda9cf86e43b57beb0116fdf580cad1e
tree7b6ea1195b2031afd9943895a389d40acc65eddd
parentd3836510d21baf427f84fbd11821f91c63d0ea18
draw/gs: fix point size outputs from geometry shader.

If the geom shader emits a point size we failed to find it here,
use the correct API to look it up.

Fixes:
tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test

Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/auxiliary/draw/draw_pipe_wide_point.c