working on implementing shader uniforms; implemented matrix load/store with transpose
authorJacob Lifshay <programmerjake@gmail.com>
Sun, 24 Sep 2017 08:02:08 +0000 (01:02 -0700)
committerJacob Lifshay <programmerjake@gmail.com>
Sun, 24 Sep 2017 08:02:08 +0000 (01:02 -0700)
commit562a7fbe1ea88861ad8a3050483fb190f7d6219a
tree37c6e69ae212c0974913ebd090f5db5765b71ade
parent8ccb7df0fef7935f6b392454fec5ace380241d54
working on implementing shader uniforms; implemented matrix load/store with transpose
src/demo/demo.cpp
src/pipeline/pipeline.cpp
src/pipeline/pipeline.h
src/spirv_to_llvm/CMakeLists.txt
src/spirv_to_llvm/core_instructions.cpp
src/spirv_to_llvm/fragment_entry_point.cpp
src/spirv_to_llvm/matrix_operations.h [new file with mode: 0644]
src/spirv_to_llvm/spirv_to_llvm.cpp
src/spirv_to_llvm/spirv_to_llvm.h
src/spirv_to_llvm/spirv_to_llvm_implementation.h
src/spirv_to_llvm/vertex_entry_point.cpp