panfrost/midgard: Use typeless moves internally
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mon, 17 Jun 2019 16:40:14 +0000 (09:40 -0700)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mon, 17 Jun 2019 17:45:52 +0000 (10:45 -0700)
commit565c446dab75b754c4dd5e33009f977e489092f7
tree04876ae3a081f8edd98686b985d6dd2ab453ad1e
parent1fece5fa5f8284076d923be6937d9115055a533e
panfrost/midgard: Use typeless moves internally

We switch all fmov to (i)mov, following the NIR switch. This simplifies
some code surrounding blend shaders and should have no functional
changes elsewhere.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/gallium/drivers/panfrost/midgard/compiler.h
src/gallium/drivers/panfrost/midgard/midgard_compile.c
src/gallium/drivers/panfrost/midgard/midgard_schedule.c