cell: implement basic TXP instruction in fragment shaders
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 10 Oct 2008 01:48:53 +0000 (19:48 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 10 Oct 2008 01:51:26 +0000 (19:51 -0600)
commit583098e3cb602fd9810a7c65718155fd9b0b3fda
treea2d61dcc36d8d40ac53b27c81119b9c49a80c236
parentf6e806a2b8c3e54ac694810616e79924dfd84826
cell: implement basic TXP instruction in fragment shaders

Lots of restrictions for now (one 2D texture, no mipmaps, etc.) for now
but basic texture demos work.
TEX, TXD, TXP do the same thing for the time being.
src/gallium/drivers/cell/ppu/cell_gen_fp.c
src/gallium/drivers/cell/spu/spu_funcs.c
src/gallium/drivers/cell/spu/spu_tri.c