intel/fs: Take into account amount of data read in spilling cost heuristic.
authorFrancisco Jerez <currojerez@riseup.net>
Thu, 20 Apr 2017 18:42:27 +0000 (11:42 -0700)
committerFrancisco Jerez <currojerez@riseup.net>
Mon, 24 Apr 2017 18:01:40 +0000 (11:01 -0700)
commit58324389be7bc7c5e10093b9cc0a8efa9b4c93a9
tree0d72b2f8da784238ba407fcbfadd65cd4f752efd
parentecc19e12dca95d2571d3761dea6dec24b061013c
intel/fs: Take into account amount of data read in spilling cost heuristic.

Until now the spilling cost calculation was neglecting the amount of
data read from the register during the spilling cost calculation.
This caused it to make suboptimal decisions in some cases leading to
higher memory bandwidth usage than necessary.

Improves Unigine Heaven performance by ~4% on BDW, reversing an
unintended FPS regression from my previous commit
147e71242ce539ff28e282f009c332818c35f5ac with n=12 and statistical
significance 5%.  In addition SynMark2 OglCSDof performance is
improved by an additional ~5% on SKL, and a Kerbal Space Program
apitrace around the Moho planet I can provide on request improves by
~20%.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/intel/compiler/brw_fs_reg_allocate.cpp